Class Block
Block contains all the client side data for a block, including a builder which conains rules and meshes for rendering.
Inheritance
System.Object
Block
Assembly: cs.temp.dll.dll
Syntax
Fields
ActualHeight
Declaration
public float ActualHeight
Field Value
Type |
Description |
System.Single |
|
AudioCategory
Declaration
public string AudioCategory
Field Value
Type |
Description |
System.String |
|
BlendingPriority
Declaration
public int BlendingPriority
Field Value
Type |
Description |
System.Int32 |
|
BuildCollider
Declaration
public bool BuildCollider
Field Value
Type |
Description |
System.Boolean |
|
Builder
Declaration
public BlockBuilder Builder
Field Value
Category
Declaration
Field Value
Type |
Description |
System.String |
|
EffectNames
Declaration
public string[] EffectNames
Field Value
Type |
Description |
System.String[] |
|
Effects
Declaration
public GameObject[] Effects
Field Value
Type |
Description |
GameObject[] |
|
GenerateMeshCollider
Declaration
public bool GenerateMeshCollider
Field Value
Type |
Description |
System.Boolean |
|
IsDiggable
Declaration
Field Value
Type |
Description |
System.Boolean |
|
IsEmpty
Declaration
Field Value
Type |
Description |
System.Boolean |
|
IsLadder
Declaration
Field Value
Type |
Description |
System.Boolean |
|
IsSlope
Declaration
Field Value
Type |
Description |
System.Boolean |
|
IsWater
Declaration
Field Value
Type |
Description |
System.Boolean |
|
Layer
Declaration
Field Value
Type |
Description |
System.String |
|
LODTexture
Declaration
public Texture2D LODTexture
Field Value
Type |
Description |
Texture2D |
|
Material
Declaration
Field Value
Type |
Description |
Material |
|
Materials
Declaration
public Material[] Materials
Field Value
Type |
Description |
Material[] |
|
MinimapColor
Declaration
public Color MinimapColor
Field Value
MusicCategory
Declaration
public string MusicCategory
Field Value
Type |
Description |
System.String |
|
Name
Declaration
Field Value
Type |
Description |
System.String |
|
OverrideMainMaterialTransparency
Force set this.Block.Material to be transparent. Check comment in
for more details.
Declaration
public OverrideMaterialTransparency OverrideMainMaterialTransparency
Field Value
OverrideSubMaterialsTransparency
Similar to this.Block.OverrideMainMaterialTransparency but each of this
corresponding to an item in this.Block.Materials.
Declaration
public OverrideMaterialTransparency[] OverrideSubMaterialsTransparency
Field Value
PrefabHeightOffset
Declaration
public float PrefabHeightOffset
Field Value
Type |
Description |
System.Single |
|
Rendered
Declaration
Field Value
Type |
Description |
System.Boolean |
|
ShadowCastingMode
Declaration
public UnityEngine.Rendering.ShadowCastingMode ShadowCastingMode
Field Value
Type |
Description |
UnityEngine.Rendering.ShadowCastingMode |
|
Solid
Declaration
Field Value
Type |
Description |
System.Boolean |
|
Tier
Declaration
Field Value
Type |
Description |
System.Int32 |
|
WaterLoggable
Declaration
public bool WaterLoggable
Field Value
Type |
Description |
System.Boolean |
|
WaterOccupancy
Declaration
public bool WaterOccupancy
Field Value
Type |
Description |
System.Boolean |
|