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Class FoodBiteSequence

Defines custom eating sequence for food items Due to virtual/abstract design can support lots of derived variations

Inheritance
System.Object
FoodBiteSequence
FullToNoneSequence
OneByOneSequence
Namespace: Global
Assembly: cs.temp.dll.dll
Syntax
public abstract class FoodBiteSequence : ScriptableObject

Methods

GetCurrentBitePiece(GameObject[])

Gets first valid food piece. Can be used to put that piece on utensils or so. Implementation can vary on different sequence setup

Declaration
public abstract GameObject GetCurrentBitePiece(GameObject[] parts)
Parameters
Type Name Description
GameObject[] parts
Returns
Type Description
GameObject

ProcessBiteAtIndex(GameObject[], Int32)

Should contain individual part prep code when iteration started (before parts actual switch sequence)

Declaration
public abstract void ProcessBiteAtIndex(GameObject[] parts, int index)
Parameters
Type Name Description
GameObject[] parts
System.Int32 index
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