Class FoodEffects
Configurable food effects to use with BiteableFoodObject
Will help to subscribe to all the actions and tie them to particles and sounds
Inheritance
System.Object
FoodEffects
Assembly: cs.temp.dll.dll
Syntax
public class FoodEffects : TrackableBehavior
Fields
biteEffectParticleSystems
Declaration
public ParticleSystem[] biteEffectParticleSystems
Field Value
Type |
Description |
ParticleSystem[] |
|
foodSoundType
Declaration
public FoodEffects.FoodSoundType foodSoundType
Field Value
interactionParticleSystems
Declaration
public ParticleSystem[] interactionParticleSystems
Field Value
Type |
Description |
ParticleSystem[] |
|
interactionSoundType
Declaration
public FoodEffects.InteractionSoundType interactionSoundType
Field Value
Declaration
public Transform mouthEffectTransform
Field Value
Type |
Description |
Transform |
|
mouthOffset
Declaration
public Vector3 mouthOffset
Field Value
mouthSprayRandomAngle
Declaration
public float mouthSprayRandomAngle
Field Value
Type |
Description |
System.Single |
|
sequenceBiteEffects
Declaration
public bool sequenceBiteEffects
Field Value
Type |
Description |
System.Boolean |
|
sequenceInteractionEffects
Declaration
public bool sequenceInteractionEffects
Field Value
Type |
Description |
System.Boolean |
|