Show / Hide Table of Contents

Class FoodEffects

Configurable food effects to use with BiteableFoodObject Will help to subscribe to all the actions and tie them to particles and sounds

Inheritance
System.Object
FoodEffects
Namespace: Global
Assembly: cs.temp.dll.dll
Syntax
public class FoodEffects : TrackableBehavior

Fields

biteEffectParticleSystems

Declaration
public ParticleSystem[] biteEffectParticleSystems
Field Value
Type Description
ParticleSystem[]

foodSoundType

Declaration
public FoodEffects.FoodSoundType foodSoundType
Field Value
Type Description
FoodEffects.FoodSoundType

interactionParticleSystems

Declaration
public ParticleSystem[] interactionParticleSystems
Field Value
Type Description
ParticleSystem[]

interactionSoundType

Declaration
public FoodEffects.InteractionSoundType interactionSoundType
Field Value
Type Description
FoodEffects.InteractionSoundType

mouthEffectTransform

Declaration
public Transform mouthEffectTransform
Field Value
Type Description
Transform

mouthOffset

Declaration
public Vector3 mouthOffset
Field Value
Type Description
Vector3

mouthSprayRandomAngle

Declaration
public float mouthSprayRandomAngle
Field Value
Type Description
System.Single

sequenceBiteEffects

Declaration
public bool sequenceBiteEffects
Field Value
Type Description
System.Boolean

sequenceInteractionEffects

Declaration
public bool sequenceInteractionEffects
Field Value
Type Description
System.Boolean
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾