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Class Sign

Client side component for consuming the data from a CustomTextComponent to create custom sign WorldObjects using TextMeshPro.

Inheritance
System.Object
WorldObject
Sign
Inherited Members
WorldObject.OverrideInitEnabled
WorldObject.OnInitialState
WorldObject.OnInitiallyEnabled
WorldObject.OnInitiallyDisabled
WorldObject.OnEnabledChanged
WorldObject.OnEnabled
WorldObject.OnDisabled
WorldObject.OverrideInitOperating
WorldObject.OnInitialOperatingState
WorldObject.OnInitiallyEnabledOperating
WorldObject.OnInitiallyDisabledOperating
WorldObject.OnOperatingChanged
WorldObject.OnEnableOperating
WorldObject.OnDisableOperating
WorldObject.OnUsingChanged
WorldObject.OnEnableUsing
WorldObject.OnDisableUsing
WorldObject.States
WorldObject.OnStateEnabledEvents
WorldObject.OnStateDisabledEvents
WorldObject.OnStateChangedEvents
WorldObject.StringStates
WorldObject.OnStringStateChanged
WorldObject.FloatStates
WorldObject.OnFloatStateChanged
WorldObject.Events
WorldObject.EventHandlers
WorldObject.hasOccupancy
WorldObject.overrideOccupancy
WorldObject.size
WorldObject.occupancyOffset
WorldObject.interactable
WorldObject.interactionBlockedUntilTime
WorldObject.CanBePickup
Namespace: Global
Assembly: cs.temp.dll.dll
Syntax
public class Sign : WorldObject

Fields

ExtraSignTexts

Declaration
public TextMeshPro[] ExtraSignTexts
Field Value
Type Description
TextMeshPro[]

SignText

instance to contain the text data from the CustomTextComponent.

Declaration
public TextMeshPro SignText
Field Value
Type Description
TextMeshPro
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Copyright (c) Strange Loop Games 2021
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