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Class NegatedNameAttribute

For boolean properties that serve as context, this will be the negated name that we also add to context (so the bool 'Bought' can have a negated context name 'Sold' that is shown to the player). Note: if you want a dynamic name for the tab, create a property named ComponentTabName in the class and make it synctoview.

Inheritance
System.Object
NegatedNameAttribute
Namespace: Eco.Core.Controller
Assembly: Eco.Core.dll
Syntax
public class NegatedNameAttribute : Attribute

Constructors

NegatedNameAttribute(String)

Declaration
public NegatedNameAttribute(string negatedName)
Parameters
Type Name Description
System.String negatedName

Fields

NegatedName

Declaration
public string NegatedName
Field Value
Type Description
System.String

Extension Methods

PropertyChanges.FirePropertyChanged(Object, String)
PropertyChanges.FirePropertyChanged(Object, String, Object, Object)
PropertyChanges.FirePropertyChanged(Object, MemberChangedBeforeAfterEventArgs)
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