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Class BlockFallConfig

Data configuration struct for block fall config after explosion

Inheritance
System.Object
BlockFallConfig
Namespace: Eco.Gameplay
Assembly: Eco.Gameplay.dll
Syntax
public sealed class BlockFallConfig : ValueType

Constructors

BlockFallConfig()

Declaration
public BlockFallConfig()

Fields

BlockFilter

Declaration
public BlockFallProcessType BlockFilter
Field Value
Type Description
BlockFallProcessType

DiggableBlocksFallDelta

Declaration
public int DiggableBlocksFallDelta
Field Value
Type Description
System.Int32

Enabled

Declaration
public bool Enabled
Field Value
Type Description
System.Boolean

IterationsMax

Declaration
public int IterationsMax
Field Value
Type Description
System.Int32

MovedDeltaMin

Declaration
public int MovedDeltaMin
Field Value
Type Description
System.Int32

RegularBLocksFallDelta

Declaration
public int RegularBLocksFallDelta
Field Value
Type Description
System.Int32

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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