Show / Hide Table of Contents

Class IconItem

Base class for block forms and fills.

Inheritance
System.Object
IconItem
BlockFill
BlockForm
FormGroup
FormType
Implements
IHasIcon
IController
IViewController
IHasUniversalID
Namespace: Eco.Gameplay.Blocks
Assembly: Eco.Gameplay.dll
Syntax
[IconGroup("IconItems")]
public abstract class IconItem : Object, IHasIcon, IController, IViewController, IHasUniversalID

Constructors

IconItem()

Declaration
protected IconItem()

Properties

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

DisplayDescription

Declaration
public virtual LocString DisplayDescription { get; }
Property Value
Type Description
LocString

DisplayName

Declaration
public virtual LocString DisplayName { get; }
Property Value
Type Description
LocString

IconComment

Declaration
public virtual string IconComment { get; }
Property Value
Type Description
System.String

IconName

Declaration
public abstract string IconName { get; set; }
Property Value
Type Description
System.String

Name

Declaration
public virtual string Name { get; }
Property Value
Type Description
System.String

SkillReq

Declaration
public RequiresSkillAttribute SkillReq { get; set; }
Property Value
Type Description
RequiresSkillAttribute

SortOrder

A number used for sorting in lists in the UI.

Declaration
public virtual int SortOrder { get; set; }
Property Value
Type Description
System.Int32

Implements

IHasIcon
IController
IViewController
IHasUniversalID

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾