Class SkillLevelCause
Triggers when the user has a specific skill at or above a minimum level.
Inheritance
System.Object
SkillLevelCause
Assembly: Eco.Gameplay.dll
Syntax
public class SkillLevelCause : BonusCause, IDescribable
Constructors
SkillLevelCause()
Declaration
Properties
MinLevel
Minimum skill level required for this cause to trigger.
Declaration
public int MinLevel { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
SkillType
The skill type to check on Source.
Declaration
public Type SkillType { get; set; }
Property Value
| Type |
Description |
| System.Type |
|
Methods
Description()
Declaration
public override LocString Description()
Returns
Overrides
IsTriggered(BonusContext)
Declaration
public override bool IsTriggered(BonusContext context)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
Implements
Extension Methods