Show / Hide Table of Contents

Class ElectionChoiceYesNo

Inheritance
System.Object
ElectionChoice
ElectionChoiceYesNo
Inherited Members
ElectionChoice.TimeAdded
ElectionChoice.OnDeserialized()
ElectionChoice.ID
Namespace: Eco.Gameplay.Civics
Assembly: Eco.Gameplay.dll
Syntax
public class ElectionChoiceYesNo : ElectionChoice

Constructors

ElectionChoiceYesNo()

Declaration
public ElectionChoiceYesNo()

Fields

NoName

Declaration
public const string NoName = "No"
Field Value
Type Description
System.String

Yes

Declaration
public bool Yes
Field Value
Type Description
System.Boolean

YesName

Declaration
public const string YesName = "Yes"
Field Value
Type Description
System.String

Properties

Describe

Declaration
public override string Describe { get; }
Property Value
Type Description
System.String
Overrides
ElectionChoice.Describe

MarkedUpName

Declaration
public override LocString MarkedUpName { get; }
Property Value
Type Description
LocString
Overrides
ElectionChoice.MarkedUpName

Name

Declaration
public override string Name { get; }
Property Value
Type Description
System.String
Overrides
ElectionChoice.Name

NoMarkedUpName

Declaration
public static LocString NoMarkedUpName { get; }
Property Value
Type Description
LocString

YesMarkedUpName

Declaration
public static LocString YesMarkedUpName { get; }
Property Value
Type Description
LocString

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾