Class No
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Civics.GameValues
Assembly: Eco.Gameplay.dll
Syntax
public class No : GameValue<bool>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable
Constructors
No()
Declaration
public No()
Methods
Description()
Declaration
public override LocString Description()
Returns
Type | Description |
---|---|
LocString |
Overrides
Evaluate(IContextObject)
Declaration
protected override Eval<bool> Evaluate(IContextObject action)
Parameters
Type | Name | Description |
---|---|---|
IContextObject | action |
Returns
Type | Description |
---|---|
Eval<System.Boolean> |
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Boolean>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)
Implements
System.ComponentModel.INotifyPropertyChanged