Class PopulationAtDistrict
Inheritance
System.Object
GameValue<System.Single>
PopulationGameValue<System.Single>
PopulationAtDistrict
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Civics.GameValues.Values
Assembly: Eco.Gameplay.dll
Syntax
public class PopulationAtDistrict : PopulationGameValue<float>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable
Constructors
PopulationAtDistrict()
Declaration
public PopulationAtDistrict()
Properties
Districts
Declaration
public GamePickerList<District> Districts { get; set; }
Property Value
Type | Description |
---|---|
GamePickerList<District> |
PropertyType
Declaration
public DeedRelationToDistrict PropertyType { get; set; }
Property Value
Type | Description |
---|---|
DeedRelationToDistrict |
Methods
Description()
Declaration
public override LocString Description()
Returns
Type | Description |
---|---|
LocString |
Overrides
Evaluate(IContextObject)
Declaration
protected override Eval<float> Evaluate(IContextObject action)
Parameters
Type | Name | Description |
---|---|---|
IContextObject | action |
Returns
Type | Description |
---|---|
Eval<System.Single> |
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Single>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)
Implements
System.ComponentModel.INotifyPropertyChanged