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Class SkillRequirements

Inheritance
System.Object
GameValue
GameValue<System.Boolean>
SkillRequirements
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
GameValue<Boolean>.ValueAsObject(IContextObject)
GameValue<Boolean>.Value(IContextObject)
GameValue<Boolean>.ChoosesType
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.Values
Assembly: Eco.Gameplay.dll
Syntax
public class SkillRequirements : GameValue<bool>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable

Constructors

SkillRequirements()

Declaration
public SkillRequirements()

Properties

Citizen

Declaration
public GameValue<User> Citizen { get; set; }
Property Value
Type Description
GameValue<User>

RequiredLevel

Declaration
public GameValue<float> RequiredLevel { get; set; }
Property Value
Type Description
GameValue<System.Single>

Requirements

Declaration
public CategoryContainment Requirements { get; set; }
Property Value
Type Description
CategoryContainment

Skills

Declaration
public GamePickerList<Skill> Skills { get; set; }
Property Value
Type Description
GamePickerList<Skill>

Methods

Description()

Declaration
public override LocString Description()
Returns
Type Description
LocString
Overrides
GameValue.Description()

Evaluate(IContextObject)

Declaration
protected override Eval<bool> Evaluate(IContextObject action)
Parameters
Type Name Description
IContextObject action
Returns
Type Description
Eval<System.Boolean>
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Boolean>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.TryLoc(GameValue<Boolean>, FormattableString, IContextObject, User)
GameValueUtils.IsSimpleBool(GameValue<Boolean>)
GameValueUtils.IsSimpleTrue(GameValue<Boolean>)
GameValueUtils.IsSimpleFalse(GameValue<Boolean>)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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