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Class StatGameValue

Inheritance
System.Object
GameValue
GameValue<System.Single>
StatGameValue
EnvironmentStatistic
Population
StatSum
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
GameValue<Single>.ValueAsObject(IContextObject)
GameValue<Single>.Value(IContextObject)
GameValue<Single>.Evaluate(IContextObject)
GameValue<Single>.ChoosesType
GameValue.Description()
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.Values.Stats
Assembly: Eco.Gameplay.dll
Syntax
public abstract class StatGameValue : GameValue<float>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable

Constructors

StatGameValue()

Declaration
protected StatGameValue()

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.NonZero(GameValue<Single>)
GameValueUtils.NullOrZero(GameValue<Single>)
GameValueUtils.IsNegative(GameValue<Single>)
GameValueUtils.IsZero(GameValue<Single>)
GameValueUtils.IsConstant(GameValue<Single>, Single)
GameValueUtils.TryGetConstant(GameValue<Single>, out Single)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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