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Class Wealth

Inheritance
System.Object
GameValue
GameValue<System.Single>
Wealth
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IDescribable
ICustomValidity
IValidity
Inherited Members
GameValue<Single>.ValueAsObject(IContextObject)
GameValue<Single>.Value(IContextObject)
GameValue<Single>.ChoosesType
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.Values
Assembly: Eco.Gameplay.dll
Syntax
public class Wealth : GameValue<float>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IDescribable, ICustomValidity, IValidity

Constructors

Wealth()

Declaration
public Wealth()

Properties

Citizen

Declaration
public GameValue<User> Citizen { get; set; }
Property Value
Type Description
GameValue<User>

Currency

Declaration
public GameValue<Currency> Currency { get; set; }
Property Value
Type Description
GameValue<Currency>

Methods

Description()

Declaration
public override LocString Description()
Returns
Type Description
LocString
Overrides
GameValue.Description()

Evaluate(IContextObject)

Declaration
protected override Eval<float> Evaluate(IContextObject action)
Parameters
Type Name Description
IContextObject action
Returns
Type Description
Eval<System.Single>
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Single>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)

Valid()

Declaration
public Result Valid()
Returns
Type Description
Result

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IDescribable
ICustomValidity
IValidity

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.NonZero(GameValue<Single>)
GameValueUtils.NullOrZero(GameValue<Single>)
GameValueUtils.IsNegative(GameValue<Single>)
GameValueUtils.IsZero(GameValue<Single>)
GameValueUtils.IsConstant(GameValue<Single>, Single)
GameValueUtils.TryGetConstant(GameValue<Single>, out Single)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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