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Class LawEffectsMonitor

Inheritance
System.Object
LawEffectsMonitor
Namespace: Eco.Gameplay.Civics.Laws
Assembly: Eco.Gameplay.dll
Syntax
public class LawEffectsMonitor : AutoSingleton<LawEffectsMonitor>

Constructors

LawEffectsMonitor()

Declaration
public LawEffectsMonitor()

Methods

HasAnyIgnoreAuthLaw<T>()

Declaration
public LazyResult HasAnyIgnoreAuthLaw<T>()
    where T : GameAction
Returns
Type Description
LazyResult
Type Parameters
Name Description
T

HasIgnoreAuthLaw<T>(Settlement)

Declaration
public LazyResult HasIgnoreAuthLaw<T>(Settlement set)
    where T : GameAction
Parameters
Type Name Description
Settlement set
Returns
Type Description
LazyResult
Type Parameters
Name Description
T

HasIgnoreAuthLaw<T>(IEnumerable<Settlement>)

Declaration
public LazyResult HasIgnoreAuthLaw<T>(IEnumerable<Settlement> sets)
    where T : GameAction
Parameters
Type Name Description
System.Collections.Generic.IEnumerable<Settlement> sets
Returns
Type Description
LazyResult
Type Parameters
Name Description
T

Initialize()

Declaration
public void Initialize()

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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