Class ClockComponent
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Components
Assembly: Eco.Gameplay.dll
Syntax
public class ClockComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions, IHasEnvVars
Constructors
ClockComponent()
Declaration
public ClockComponent()
Properties
IsRinging
Declaration
[EnvVar]
public bool IsRinging { get; }
Property Value
Type | Description |
---|---|
System. |
Methods
Trigger(Player, InteractionTriggerInfo, InteractionTarget)
Declaration
[Interaction]
public void Trigger(Player player, InteractionTriggerInfo trigger, InteractionTarget target)
Parameters
Type | Name | Description |
---|---|---|
Player | player | |
Interaction |
trigger | |
Interaction |
target |
Implements
System.ComponentModel.INotifyPropertyChanged