Class FuelConsumptionComponent
Inheritance
System.Object
FuelConsumptionComponent
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
public class FuelConsumptionComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions
Constructors
FuelConsumptionComponent()
Declaration
public FuelConsumptionComponent()
FuelConsumptionComponent(Single)
Declaration
public FuelConsumptionComponent(float joulesPerSecond)
Parameters
Type |
Name |
Description |
System.Single |
joulesPerSecond |
|
Properties
Availability
Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Overrides
JoulesPerSecond
Declaration
public float JoulesPerSecond { get; set; }
Property Value
Type |
Description |
System.Single |
|
Multiplier
Declaration
public float Multiplier { get; set; }
Property Value
Type |
Description |
System.Single |
|
Methods
Initialize()
Declaration
public override void Initialize()
Overrides
Initialize(Single)
Declaration
public void Initialize(float joulesPerSecond)
Parameters
Type |
Name |
Description |
System.Single |
joulesPerSecond |
|
Tick()
Declaration
public override void Tick()
Overrides
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods