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Interface OnOffComponent.IOnOffMessagesContainer

Components with this interface can proide themselves via Setup(Func<User, Boolean, Result>, AccessType, Boolean, OnOffComponent.IOnOffMessagesContainer) to override default messages.See StoreComponent for a demo.

Namespace: Eco.Gameplay.Components
Assembly: Eco.Gameplay.dll
Syntax
public interface IOnOffMessagesContainer

Properties

InvalidStatusMessage

Declaration
virtual LocString InvalidStatusMessage { get; }
Property Value
Type Description
LocString

NotAuthedMessage

Declaration
virtual LocString NotAuthedMessage { get; }
Property Value
Type Description
LocString

TurnedOffMessage

Declaration
virtual LocString TurnedOffMessage { get; }
Property Value
Type Description
LocString

TurnedOnMessage

Declaration
virtual LocString TurnedOnMessage { get; }
Property Value
Type Description
LocString

TurnOffMessage

Declaration
virtual LocString TurnOffMessage { get; }
Property Value
Type Description
LocString

TurnOnMessage

Declaration
virtual LocString TurnOnMessage { get; }
Property Value
Type Description
LocString

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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