Class PerformCivicActionComponent
Inheritance
System.Object
PerformCivicActionComponent
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
public class PerformCivicActionComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions, INotifyPropertyChanged
Constructors
Declaration
public PerformCivicActionComponent()
Properties
Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Overrides
Declaration
public IEnumerable<Type> AvailableCivicActions { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<System.Type> |
|
Declaration
public override LocString ComponentTabName { get; }
Property Value
Overrides
Methods
Declaration
public IEnumerable<bool> CivicActionEnabled(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
Returns
Type |
Description |
System.Collections.Generic.IEnumerable<System.Boolean> |
|
Declaration
public LocString CivicPowers(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
Returns
Declaration
public override void Initialize()
Overrides
Declaration
public void Select(Player player, Type type)
Parameters
Type |
Name |
Description |
Player |
player |
|
System.Type |
type |
|
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods