Show / Hide Table of Contents

Class PowerGeneratorComponent

Inheritance
System.Object
WorldObjectComponent
PowerGeneratorComponent
Implements
ILinkable
IOwned
IController
IViewController
IHasUniversalID
IHasSerializableID
IRPCAuthChecks
System.ComponentModel.INotifyPropertyChanged
IThreadSafeSubscriptions
ISubscriptions<ThreadSafeSubscriptions>
ISubscriptions
IHasInteractions
Inherited Members
WorldObjectComponent.IsRPCAuthorized(IWorldObserver, AccessType, Object[])
WorldObjectComponent.PostInitialize()
WorldObjectComponent.OnCreate()
WorldObjectComponent.Destroy()
WorldObjectComponent.Tick()
WorldObjectComponent.LateTick()
WorldObjectComponent.TryPickup(Player, InventoryChangeSet, Inventory, Boolean)
WorldObjectComponent.OnPickup(Player)
WorldObjectComponent.OnBeforeObjectMoved()
WorldObjectComponent.OnAfterObjectMoved()
WorldObjectComponent.OnLinkClicked(TooltipOrigin, TooltipClickContext, User)
WorldObjectComponent.UILinkContent()
WorldObjectComponent.Parent
WorldObjectComponent.Name
WorldObjectComponent.IconName
WorldObjectComponent.ForceActiveTab
WorldObjectComponent.ComponentPrefabName
WorldObjectComponent.ComponentTabName
WorldObjectComponent.Enabled
WorldObjectComponent.IsDestroyed
WorldObjectComponent.ShouldRequestEverything
WorldObjectComponent.Owners
WorldObjectComponent.ControllerID
WorldObjectComponent.IOwned.Deed
WorldObjectComponent.Subscriptions
WorldObjectComponent.PropertyChanged
Namespace: Eco.Gameplay.Components
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
public class PowerGeneratorComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions

Constructors

PowerGeneratorComponent()

Declaration
public PowerGeneratorComponent()

PowerGeneratorComponent(Single)

Declaration
public PowerGeneratorComponent(float joulesPerSecond)
Parameters
Type Name Description
System.Single joulesPerSecond

Fields

AllPowerGenerators

Declaration
public static IEnumerable<IGrouping<string, Type>> AllPowerGenerators
Field Value
Type Description
System.Collections.Generic.IEnumerable<System.Linq.IGrouping<System.String, System.Type>>

Properties

Availability

Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Type Description
WorldObjectComponentClientAvailability
Overrides
WorldObjectComponent.Availability

JoulesPerSecond

Declaration
public float JoulesPerSecond { get; }
Property Value
Type Description
System.Single

Methods

Initialize()

Declaration
public override void Initialize()
Overrides
WorldObjectComponent.Initialize()

Initialize(Single)

Declaration
public void Initialize(float joulesPerSecond)
Parameters
Type Name Description
System.Single joulesPerSecond

UpdateJoulesPerSecond(Single)

Updates the output of this Power Generator and alters the Power Grid Component to reflect the change.

Declaration
public void UpdateJoulesPerSecond(float newJoulesPerSecond)
Parameters
Type Name Description
System.Single newJoulesPerSecond

Implements

ILinkable
IOwned
IController
IViewController
IHasUniversalID
IHasSerializableID
IRPCAuthChecks
System.ComponentModel.INotifyPropertyChanged
IThreadSafeSubscriptions
ISubscriptions<TSubscriptionsList>
ISubscriptions
IHasInteractions

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾