Class WardrobeComponent
Component that adds wardrobe in a storage panel, allows ability to swap clothing using interaction
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Components
Assembly: Eco.Gameplay.dll
Syntax
public class WardrobeComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions
Constructors
WardrobeComponent()
Declaration
public WardrobeComponent()
Methods
EditAppearance(Player, InteractionTriggerInfo, InteractionTarget)
Declaration
[Interaction]
public void EditAppearance(Player player, InteractionTriggerInfo trigger, InteractionTarget target)
Parameters
Type | Name | Description |
---|---|---|
Player | player | |
InteractionTriggerInfo | trigger | |
InteractionTarget | target |
Implements
System.ComponentModel.INotifyPropertyChanged