Show / Hide Table of Contents

Class LayerModifiedValue

Inheritance
System.Object
LayerModifiedValue
Implements
IDynamicValue
IController
IViewController
IHasUniversalID
Namespace: Eco.Gameplay.DynamicValues
Assembly: Eco.Gameplay.dll
Syntax
public class LayerModifiedValue : Object, IDynamicValue, IController, IViewController, IHasUniversalID

Constructors

LayerModifiedValue(String, Single)

Declaration
public LayerModifiedValue(string layer, float radius)
Parameters
Type Name Description
System.String layer
System.Single radius

Properties

CheckArea

Declaration
public bool CheckArea { get; }
Property Value
Type Description
System.Boolean

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

GetBaseValue

Declaration
public float GetBaseValue { get; }
Property Value
Type Description
System.Single

Layer

Declaration
public string Layer { get; }
Property Value
Type Description
System.String

Radius

Declaration
public float Radius { get; set; }
Property Value
Type Description
System.Single

Methods

GetCurrentValue(IDynamicValueContext, Object)

Declaration
public float GetCurrentValue(IDynamicValueContext context, object obj)
Parameters
Type Name Description
IDynamicValueContext context
System.Object obj
Returns
Type Description
System.Single

GetCurrentValueInt(IDynamicValueContext, Object, Single)

Declaration
public int GetCurrentValueInt(IDynamicValueContext context, object obj, float multiplier = 1F)
Parameters
Type Name Description
IDynamicValueContext context
System.Object obj
System.Single multiplier
Returns
Type Description
System.Int32

Implements

IDynamicValue
IController
IViewController
IHasUniversalID

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾