Class ContractClauseMowLawn
Inheritance
System.Object
ContractClauseMowLawn
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
public class ContractClauseMowLawn : ContractClausePropertyBase, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions
Constructors
ContractClauseMowLawn()
Declaration
public ContractClauseMowLawn()
Properties
Describe
Declaration
public override LocString Describe { get; }
Property Value
Overrides
HelpText
Declaration
public override LocString HelpText { get; }
Property Value
Overrides
Name
Declaration
public override LocString Name { get; }
Property Value
Overrides
PropertyDescription
Declaration
protected override string PropertyDescription { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
Methods
CanSucceed(User, User)
Declaration
public override Result CanSucceed(User contractor, User client)
Parameters
Type |
Name |
Description |
User |
contractor |
|
User |
client |
|
Returns
Overrides
ShouldOverrideAuth(GameAction)
Declaration
public override bool ShouldOverrideAuth(GameAction action)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Overrides
TryJoin(GameActionPack, User, User)
Declaration
public override void TryJoin(GameActionPack pack, User contractor, User client)
Parameters
Overrides
Valid(User, User)
Declaration
public override Result Valid(User contractor, User client)
Parameters
Type |
Name |
Description |
User |
contractor |
|
User |
client |
|
Returns
Overrides
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods