Class HousingComponent
Inheritance
System.Object
HousingComponent
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
public class HousingComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions
Constructors
HousingComponent()
Declaration
public HousingComponent()
Fields
HomeValue
Declaration
public HomeFurnishingValue HomeValue
Field Value
SchoolValue
Declaration
public SchoolFurnishingValue SchoolValue
Field Value
Properties
Availability
Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Overrides
Description
Declaration
public LocString Description { get; }
Property Value
FurnishingValue
Declaration
public float FurnishingValue { get; }
Property Value
Type |
Description |
System.Single |
|
Methods
Initialize()
Declaration
public override void Initialize()
Overrides
SetUniquenessCount(Int32)
Declaration
public void SetUniquenessCount(int val)
Parameters
Type |
Name |
Description |
System.Int32 |
val |
|
UpdateDescription()
Declaration
public void UpdateDescription()
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods