Class HousingConfig
Values related to the housing system, set via mods.
Inheritance
System.Object
HousingConfig
Assembly: Eco.Gameplay.dll
Syntax
public static class HousingConfig : Object
Fields
OccupancyMultiplierGenerator
Declaration
public static Func<int, float> OccupancyMultiplierGenerator
Field Value
Type |
Description |
System.Func<System.Int32, System.Single> |
|
OccupancyMultiplierGeneratorDescriptior
Declaration
public static Func<int, LocString> OccupancyMultiplierGeneratorDescriptior
Field Value
Type |
Description |
System.Func<System.Int32, LocString> |
|
Uncategorized
Declaration
public static RoomCategory Uncategorized
Field Value
Properties
AllCategories
Declaration
public static IEnumerable<RoomCategory> AllCategories { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<RoomCategory> |
|
Methods
GetRoomCategory(String)
Declaration
public static RoomCategory GetRoomCategory(string name)
Parameters
Type |
Name |
Description |
System.String |
name |
|
Returns
GetRoomTier(Int32)
Declaration
public static RoomTier GetRoomTier(int tier)
Parameters
Type |
Name |
Description |
System.Int32 |
tier |
|
Returns
SetRoomCategories(IEnumerable<RoomCategory>)
Initialize the room categories used by the housing system.
Declaration
public static void SetRoomCategories(IEnumerable<RoomCategory> categories)
Parameters
Type |
Name |
Description |
System.Collections.Generic.IEnumerable<RoomCategory> |
categories |
|
SetRoomTiers(RoomTier[])
Declaration
public static void SetRoomTiers(RoomTier[] tiers)
Parameters