Class InteractUtils
Inheritance
System.Object
InteractUtils
Namespace: Eco.Gameplay.Interactions
Assembly: Eco.Gameplay.dll
Syntax
public static class InteractUtils : Object
Methods
TooFarWithFudgeAndNotify(Player, Vector3i, Single)
Return true if the player is too far for the interaction, and notify the player and server. Gives 1 meter of 'fudge' since this is primarily used to detect hacking.
Declaration
public static bool TooFarWithFudgeAndNotify(this Player player, Vector3i pos, float distance = 0F)
Parameters
Type | Name | Description |
---|---|---|
Player | player | |
Vector3i | pos | |
System.Single | distance |
Returns
Type | Description |
---|---|
System.Boolean |