Class AuthorizationInventory
Inventories of this type should be used when they can be accessed by other players.
It's also possible to adjust authorization flags for some non-standard scenarios.
Inheritance
System.Object
AuthorizationInventory
Assembly: Eco.Gameplay.dll
Syntax
public class AuthorizationInventory : LimitedInventory, IController, IViewController, IHasUniversalID
Constructors
AuthorizationInventory()
Declaration
public AuthorizationInventory()
AuthorizationInventory(Int32, AuthorizationInventory.AuthorizationFlags, AccessType)
Declaration
public AuthorizationInventory(int maxStacks, AuthorizationInventory.AuthorizationFlags autorizations, AccessType authLevel)
Parameters
Properties
AuthorizationLevel
Declaration
public AccessType AuthorizationLevel { get; set; }
Property Value
Authorizations
Declaration
public AuthorizationInventory.AuthorizationFlags Authorizations { get; set; }
Property Value
NeedsAuth
Declaration
public override bool NeedsAuth { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
Implements
Extension Methods