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Class BuilderInventory

Inheritance
System.Object
Inventory
LimitedInventory
BuilderInventory
Implements
IController
IViewController
IHasUniversalID
Inherited Members
LimitedInventory.Initialize()
LimitedInventory.AddStacks(Int32)
LimitedInventory.EnsureStacks(Int32)
LimitedInventory.GetStack(Int32)
LimitedInventory.IndexOfStack(ItemStack)
LimitedInventory.Stacks
LimitedInventory.Size
Inventory.InventoryInitialized
Inventory.InventoryDestroyed
Inventory.StacksChanged
Inventory.InventoryEffectsChanged
Inventory.OverrideOwnerName
Inventory.LockID
Inventory.LockObject
Inventory.SetOwner(WorldObject)
Inventory.ApplyChanges(User, IEnumerable<Item>, Dictionary<ItemStack, ChangedStack>)
Inventory.Destroy()
Inventory.TotalNumberOfItems<T>()
Inventory.TotalNumberOfItems(Type)
Inventory.TotalNumberOfItems(Tag)
Inventory.TotalNumberOfItems(ItemRepresentation)
Inventory.TotalNumberOfItems(String)
Inventory.Contains(IEnumerable<ItemStack>)
Inventory.GetStacks<T>(Func<T, Boolean>)
Inventory.GetItemsWithTags(Tag, Int32)
Inventory.Clear(User)
Inventory.ClearItemStack(ItemStack, User)
Inventory.TryClearItemStack(ItemStack, User)
Inventory.GetStacksAndClear()
Inventory.ReplaceItems(IEnumerable<ItemStack>, Boolean)
Inventory.AddItem(Item, User)
Inventory.TryAddItem(Item, User)
Inventory.AddItemNonUnique<T>(User)
Inventory.AddItemNonUnique(Type, User)
Inventory.TryAddItemNonUnique<T>(User)
Inventory.TryAddItemNonUnique(Type, User)
Inventory.AddItemsNonUnique<T>(Int32, User)
Inventory.AddItemsNonUnique(Type, Int32, User)
Inventory.AddItems(Item, Int32, User)
Inventory.AddItems(ItemStack, User)
Inventory.AddItems(IEnumerable<ItemStack>, User)
Inventory.TryAddItemsNonUnique<T>(Int32, User)
Inventory.TryAddItemsNonUnique(Type, Int32, User)
Inventory.RemoveItem<T>(User)
Inventory.RemoveItem(Type, User)
Inventory.TryRemoveItem<T>(User)
Inventory.TryRemoveItem(Type, User)
Inventory.RemoveItems<T>(Int32, User)
Inventory.RemoveItems(ItemStack, User)
Inventory.RemoveItems(Type, Int32, User)
Inventory.RemoveAsMuchAsPossible(ItemRepresentation, Int32, User)
Inventory.TryRemoveItems<T>(Int32, User)
Inventory.TryRemoveItems(ItemStack, User)
Inventory.TryRemoveItems(IEnumerable<ItemStack>, User)
Inventory.TryRemoveItems(Type, Int32, User)
Inventory.TryRemoveItemsAsManyAsPossibleByType(Type, Int32, User)
Inventory.TryRemoveItemsAsManyAsPossibleUnique(Item, Int32, User)
Inventory.MoveItems(Type, Int32, Inventory, User)
Inventory.MoveItems<T>(Int32, Inventory, User)
Inventory.MoveItems<T, TKey>(Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveItems<TKey>(Type, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveItems<TKey>(Item, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems(Type, Int32, Inventory, User)
Inventory.TryMoveItems(Item, Int32, Inventory, User)
Inventory.TryMoveItems<T>(Int32, Inventory, User)
Inventory.TryMoveItems<T, TKey>(Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems<TKey>(Type, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems<TKey>(Item, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveAllItems(Item, Int32, Inventory, Boolean, Func<ItemStack, Boolean>, User)
Inventory.FillTargetStack(Type, ItemStack, User)
Inventory.FillTargetStack(Type, ItemStack, Int32, User)
Inventory.FillTargetStack(Type, ItemStack, Int32, Func<ItemStack, Boolean>, User)
Inventory.MoveAsManyItemsAsPossible(Inventory, User, InventoryAccessType)
Inventory.MoveAsManyItemsAsPossible(Inventory, Func<ItemStack, Boolean>, User, InventoryAccessType)
Inventory.Modify(Action<IInventoryChangeSet>, User)
Inventory.TryModify(Action<IInventoryChangeSet>, User)
Inventory.SuccessMoveWrapper(User, Inventory, Inventory, Item, Int32)
Inventory.MoveItems(ItemStack, ItemStack, User, Int32)
Inventory.MoveItems(Player, ItemStack, ItemStack)
Inventory.MoveItems(Player, ItemStack, Inventory, Int32)
Inventory.MoveItems(ItemStack, Inventory, Int32, User)
Inventory.MoveItemsDoublePass(Player, ItemStack, ItemStack, Inventory)
Inventory.MoveItemsDoublePass(ItemStack, ItemStack, Inventory, User)
Inventory.MoveItems(Player, Inventory, Inventory, Item)
Inventory.MoveSomeItems(Player, ItemStack, ItemStack, Int32)
Inventory.UseStack(Player, ItemStack)
Inventory.SelectStack(Player, ItemStack)
Inventory.ReplaceStack(Player, ItemStack, Int32, Int32)
Inventory.ClearRestrictions()
Inventory.RemoveLastRestriction()
Inventory.RemoveAllRestrictions(Predicate<InventoryRestriction>)
Inventory.RemoveAllRestrictions()
Inventory.AddInvRestriction(InventoryRestriction)
Inventory.AddInvRestrictions(IEnumerable<InventoryRestriction>)
Inventory.HasRestriction<T>()
Inventory.GetMaxAcceptedVal(Item, Int32, User, Inventory)
Inventory.GetMaxPickup(Item, Int32, InventoryChangeSet, Inventory, Int32)
Inventory.GetMaxAccepted(Item, Int32, InventoryChangeSet, Inventory)
Inventory.GetMaxAccepted(Item, Int32, InventoryChangeSet, Inventory, InventoryRestriction)
Inventory.GetMaxPickup(Item, Int32, User, Inventory)
Inventory.GetMaxAccepted(Item, Int32, User, Inventory)
Inventory.AcceptsItem(Item)
Inventory.TryGetBestRestrictionMessage(IEnumerable<InventoryRestriction>, LocString)
Inventory.OnChangedDetailed
Inventory.OnChanged
Inventory.Owner
Inventory.OwnerName
Inventory.ShelfLifeMultiplier
Inventory.ControllerID
Inventory.SubInventories
Inventory.AllInventories
Inventory.IsFull
Inventory.FillPerCent
Inventory.AvailableForItemInteractions
Inventory.ManipulatableStacks
Inventory.Parent
Inventory.Root
Inventory.AllParents
Inventory.AllParentsAndSelf
Inventory.NeedsAuth
Inventory.IsLeafInventory
Inventory.NonEmptyStacks
Inventory.GroupedStacks
Inventory.TypeToCount
Inventory.IsEmpty
Inventory.Restrictions
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class BuilderInventory : LimitedInventory, IController, IViewController, IHasUniversalID

Constructors

BuilderInventory()

Declaration
protected BuilderInventory()

BuilderInventory(Int32)

Declaration
public BuilderInventory(int numStacks)
Parameters
Type Name Description
System.Int32 numStacks

Properties

SelectedForm

Declaration
public BlockForm SelectedForm { get; }
Property Value
Type Description
BlockForm

Methods

SetSelectedFormServer(Player, BlockForm)

Declaration
public void SetSelectedFormServer(Player player, BlockForm form)
Parameters
Type Name Description
Player player
BlockForm form

Implements

IController
IViewController
IHasUniversalID

Extension Methods

InventoryUtils.ApplyRandomInventory(Inventory, Int32, Nullable<Boolean>, Int32, Boolean)
InventoryUtils.CanMoveItems(Inventory, Type, Int32, User, AccessType)
InventoryUtils.CanMoveItems(Inventory, Type, Int32, User, ref Int32, AccessType)
InventoryUtils.MakeGameAction(Inventory, Type, Int32, User, AccessType)
InventoryUtils.TryGetFirstStackMatchingOrEmpty(Inventory, Func<Item, Boolean>, out ItemStack)
InventoryUtils.FindItemStack(Inventory, Item)
InventoryUtils.ContainsItem(Inventory, Item)
SimpleInventory.CanFit(Inventory, Item, Int32)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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