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Class FuelRestriction

Restricts the inventory to only accept fuel items.

Inheritance
System.Object
InventoryRestriction
FuelRestriction
Inherited Members
InventoryRestriction.MaxAccepted(Item, Int32)
InventoryRestriction.MaxPickup(RestrictionCheckData, Item, Int32)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item, Int32)
InventoryRestriction.Type
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class FuelRestriction : InventoryRestriction

Constructors

FuelRestriction()

Declaration
public FuelRestriction()

Properties

Message

Declaration
public override LocString Message { get; }
Property Value
Type Description
LocString
Overrides
InventoryRestriction.Message

Priority

Declaration
public override int Priority { get; }
Property Value
Type Description
System.Int32
Overrides
InventoryRestriction.Priority

Methods

MaxAccepted(Item)

Declaration
public override int MaxAccepted(Item item)
Parameters
Type Name Description
Item item
Returns
Type Description
System.Int32
Overrides
InventoryRestriction.MaxAccepted(Item)

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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