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Interface IPersistentData

This interface is used to store data when an object is transformed into an item and to restore it afterwards.

Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public interface IPersistentData

Properties

PersistentData

Declaration
object PersistentData { get; set; }
Property Value
Type Description
System.Object

TooltipChildren

Declaration
[NewTooltipChildren]
virtual object TooltipChildren { get; }
Property Value
Type Description
System.Object

Methods

ContainedExample()

Declaration
[NewTooltip]
virtual LocString ContainedExample()
Returns
Type Description
LocString

Extension Methods

IPersistentExtensions.CollectWorldObjectPersistentData(IPersistentData, WorldObject)
IPersistentExtensions.AssignWorldObjectPersistentData(IPersistentData, WorldObject)
IPersistentExtensions.ClearOnTrade(IPersistentData)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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