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Class NotCarriedRestriction

Restricts the inventory to only accept items that are not carried.

Inheritance
System.Object
InventoryRestriction
NotCarriedRestriction
Inherited Members
InventoryRestriction.MaxAccepted(Item, Int32)
InventoryRestriction.MaxPickup(RestrictionCheckData, Item, Int32)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item, Int32)
InventoryRestriction.Priority
InventoryRestriction.Type
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class NotCarriedRestriction : InventoryRestriction

Constructors

NotCarriedRestriction()

Declaration
public NotCarriedRestriction()

Properties

Message

Declaration
public override LocString Message { get; }
Property Value
Type Description
LocString
Overrides
InventoryRestriction.Message

Methods

MaxAccepted(Item)

Declaration
public override int MaxAccepted(Item item)
Parameters
Type Name Description
Item item
Returns
Type Description
System.Int32
Overrides
InventoryRestriction.MaxAccepted(Item)

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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