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Class RepairableRestriction

Restricts the inventory to only accept items that need to be repaired

Inheritance
System.Object
InventoryRestriction
RepairableRestriction
Inherited Members
InventoryRestriction.MaxAccepted(Item, Int32)
InventoryRestriction.MaxPickup(RestrictionCheckData, Item, Int32)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item, Int32)
InventoryRestriction.Type
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class RepairableRestriction : InventoryRestriction

Constructors

RepairableRestriction()

Declaration
public RepairableRestriction()

Properties

Message

Declaration
public override LocString Message { get; }
Property Value
Type Description
LocString
Overrides
InventoryRestriction.Message

Priority

Declaration
public override int Priority { get; }
Property Value
Type Description
System.Int32
Overrides
InventoryRestriction.Priority

Methods

MaxAccepted(Item)

Declaration
public override int MaxAccepted(Item item)
Parameters
Type Name Description
Item item
Returns
Type Description
System.Int32
Overrides
InventoryRestriction.MaxAccepted(Item)

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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