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Interface IModule

Interface for in-game modules. Now it is only used for PluginModule, but going to be extended for all module types. Provides API point for modifying dynamic modules within ModuleContext.

Namespace: Eco.Gameplay.Modules
Assembly: Eco.Gameplay.dll
Syntax
public interface IModule

Methods

Modify(ModuleModifiedValue)

Declaration
float Modify(ModuleModifiedValue value)
Parameters
Type Name Description
ModuleModifiedValue value
Returns
Type Description
System.Single

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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