Class AlwaysMayBeComponentAttribute
Put this tag on components that are always allowed to be on objects (they wont be removed automatically)
Inheritance
System.Object
AlwaysMayBeComponentAttribute
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public class AlwaysMayBeComponentAttribute : Attribute
Constructors
AlwaysMayBeComponentAttribute()
Declaration
public AlwaysMayBeComponentAttribute()