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Class AlwaysMayBeComponentAttribute

Put this tag on components that are always allowed to be on objects (they wont be removed automatically)

Inheritance
System.Object
AlwaysMayBeComponentAttribute
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public class AlwaysMayBeComponentAttribute : Attribute

Constructors

AlwaysMayBeComponentAttribute()

Declaration
public AlwaysMayBeComponentAttribute()

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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