Class MemoryManager
Used to find memory leaks, by example, world objects that are still exists in memory even after removal from the world.
Inheritance
System.Object
MemoryManager
Assembly: Eco.Gameplay.dll
Syntax
public class MemoryManager : Object, IInitializablePlugin, IServerPlugin, IDisplayablePlugin, IGUIPlugin, IHasDisplayTabs, IDisplayTab, IConfigurablePlugin, IEditablePlugin
Constructors
MemoryManager()
Declaration
Properties
ParamChanged
Declaration
public ThreadSafeAction<object, string> ParamChanged { get; set; }
Property Value
PluginConfig
Declaration
public IPluginConfig PluginConfig { get; }
Property Value
Methods
GetCategory()
Declaration
public string GetCategory()
Returns
Type |
Description |
System.String |
|
GetDeadObjectsInMemoryReport()
Declaration
public string GetDeadObjectsInMemoryReport()
Returns
Type |
Description |
System.String |
|
GetDisplayText()
Declaration
public string GetDisplayText()
Returns
Type |
Description |
System.String |
|
GetEditObject()
Declaration
public object GetEditObject()
Returns
Type |
Description |
System.Object |
|
GetStatus()
Declaration
public string GetStatus()
Returns
Type |
Description |
System.String |
|
Initialize(TimedTask)
Declaration
public void Initialize(TimedTask timer)
Parameters
OnEditObjectChanged(Object, String)
Declaration
public void OnEditObjectChanged(object o, string param)
Parameters
Type |
Name |
Description |
System.Object |
o |
|
System.String |
param |
|
ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|
Implements
Extension Methods