Show / Hide Table of Contents

Interface IObjectMovementLimitedByConstantDistance

We implement this interface to a world object when we don't want it to be moved very far away from a specified position (I.E settlement foundations from their founding position).

Namespace: Eco.Gameplay.Placement
Assembly: Eco.Gameplay.dll
Syntax
public interface IObjectMovementLimitedByConstantDistance : IController, IViewController, IHasUniversalID

Properties

ConstantPositionToTrack

Declaration
Vector3 ConstantPositionToTrack { get; }
Property Value
Type Description
System.Numerics.Vector3

IgnoreHeightMovement

Declaration
bool IgnoreHeightMovement { get; }
Property Value
Type Description
System.Boolean

MaxDistanceFromSpecifiedPosition

Declaration
int MaxDistanceFromSpecifiedPosition { get; }
Property Value
Type Description
System.Int32

MovementLimiterEnabled

Declaration
bool MovementLimiterEnabled { get; }
Property Value
Type Description
System.Boolean

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾