Class DifficultySettings
Inheritance
System.Object
DifficultySettings
Assembly: Eco.Gameplay.dll
Syntax
public class DifficultySettings : Singleton<DifficultySettings>, IConfigurablePlugin, IEditablePlugin, IGUIPlugin, IServerPlugin, IInitializablePlugin
Constructors
DifficultySettings()
Declaration
public DifficultySettings()
Fields
OnSettingsChanged
Declaration
public static ThreadSafeAction OnSettingsChanged
Field Value
Properties
Config
Declaration
public DifficultySettingsConfig Config { get; }
Property Value
ParamChanged
Declaration
public ThreadSafeAction<object, string> ParamChanged { get; set; }
Property Value
PluginConfig
Declaration
public IPluginConfig PluginConfig { get; }
Property Value
Methods
ApplyParameters()
Declaration
public void ApplyParameters()
GetCategory()
Declaration
public string GetCategory()
Returns
Type |
Description |
System.String |
|
GetEditObject()
Declaration
public object GetEditObject()
Returns
Type |
Description |
System.Object |
|
GetStatus()
Declaration
public string GetStatus()
Returns
Type |
Description |
System.String |
|
Initialize(TimedTask)
Declaration
public void Initialize(TimedTask timer)
Parameters
OnEditObjectChanged(Object, String)
Declaration
public void OnEditObjectChanged(object o, string param)
Parameters
Type |
Name |
Description |
System.Object |
o |
|
System.String |
param |
|
SetSettingsAndNotify(User, GameSettings)
Declaration
public bool SetSettingsAndNotify(User user, GameSettings newSettings)
Parameters
Returns
Type |
Description |
System.Boolean |
|
ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|
Implements
Extension Methods