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Class DifficultySettingsConfig.BiomeSpecificModifiers

Inheritance
System.Object
DifficultySettingsConfig.BiomeSpecificModifiers
Namespace: Eco.Gameplay.Players
Assembly: Eco.Gameplay.dll
Syntax
public class BiomeSpecificModifiers : Object

Constructors

BiomeSpecificModifiers(Single, Single)

Declaration
public BiomeSpecificModifiers(float ocean = 1F, float deepOcean = 1F)
Parameters
Type Name Description
System.Single ocean
System.Single deepOcean

Properties

DeepOcean

Declaration
public float DeepOcean { get; set; }
Property Value
Type Description
System.Single

Ocean

Declaration
public float Ocean { get; set; }
Property Value
Type Description
System.Single

Methods

TryGetValue(BiomeType, out Single)

Declaration
public bool TryGetValue(BiomeType type, out float value)
Parameters
Type Name Description
BiomeType type
System.Single value
Returns
Type Description
System.Boolean

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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