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Class RequireOwnedRoomAttribute

For objects that need to be on a fully owned room to function

Inheritance
System.Object
RoomRequirementAttribute
RequireOwnedRoomAttribute
Inherited Members
RoomRequirementAttribute.WorldObjectType
Namespace: Eco.Gameplay.Property
Assembly: Eco.Gameplay.dll
Syntax
public class RequireOwnedRoomAttribute : RoomRequirementAttribute

Constructors

RequireOwnedRoomAttribute()

Declaration
public RequireOwnedRoomAttribute()

Methods

Describe()

Declaration
public override LocString Describe()
Returns
Type Description
LocString
Overrides
RoomRequirementAttribute.Describe()

Describe(Room, User)

Declaration
public override LocString Describe(Room room, User owner)
Parameters
Type Name Description
Room room
User owner
Returns
Type Description
LocString
Overrides
RoomRequirementAttribute.Describe(Room, User)

IsMet(Room, User)

Declaration
public override bool IsMet(Room room, User owner)
Parameters
Type Name Description
Room room
User owner
Returns
Type Description
System.Boolean
Overrides
RoomRequirementAttribute.IsMet(Room, User)

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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