Show / Hide Table of Contents

Class SettlementTypeInfluencesPosition

Inheritance
System.Object
GameValue
GameValue<System.Boolean>
SettlementTypeInfluencesPosition
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
GameValue<Boolean>.ValueAsObject(IContextObject)
GameValue<Boolean>.Value(IContextObject)
GameValue<Boolean>.ChoosesType
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Settlements.Civics
Assembly: Eco.Gameplay.dll
Syntax
public class SettlementTypeInfluencesPosition : GameValue<bool>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable

Constructors

SettlementTypeInfluencesPosition()

Declaration
public SettlementTypeInfluencesPosition()

Properties

Location

Declaration
[CanAutoAssign]
public GameValue<Vector3i> Location { get; set; }
Property Value
Type Description
GameValue<Vector3i>

SettlementType

Declaration
public SettlementType_Hack SettlementType { get; set; }
Property Value
Type Description
SettlementType_Hack

Methods

Description()

Declaration
public override LocString Description()
Returns
Type Description
LocString
Overrides
GameValue.Description()

Evaluate(IContextObject)

Declaration
protected override Eval<bool> Evaluate(IContextObject action)
Parameters
Type Name Description
IContextObject action
Returns
Type Description
Eval<System.Boolean>
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Boolean>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.TryLoc(GameValue<Boolean>, FormattableString, IContextObject, User)
GameValueUtils.IsSimpleBool(GameValue<Boolean>)
GameValueUtils.IsSimpleTrue(GameValue<Boolean>)
GameValueUtils.IsSimpleFalse(GameValue<Boolean>)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾