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Class SettlementSpawnConfig

Inheritance
System.Object
SettlementSpawnConfig
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
Namespace: Eco.Gameplay.Settlements
Assembly: Eco.Gameplay.dll
Syntax
public class SettlementSpawnConfig : Object, IController, IViewController, IHasUniversalID, INotifyPropertyChanged

Constructors

SettlementSpawnConfig()

Declaration
public SettlementSpawnConfig()

Properties

CitizensPerTown

Declaration
public int CitizensPerTown { get; set; }
Property Value
Type Description
System.Int32

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

CountriesPerFederation

Declaration
public int CountriesPerFederation { get; set; }
Property Value
Type Description
System.Int32

Federations

Declaration
public int Federations { get; set; }
Property Value
Type Description
System.Int32

GovernmentInEachSettlement

Declaration
public bool GovernmentInEachSettlement { get; set; }
Property Value
Type Description
System.Boolean

TownsPerCountry

Declaration
public int TownsPerCountry { get; set; }
Property Value
Type Description
System.Int32

Events

PropertyChanged

Declaration
public event PropertyChangedEventHandler PropertyChanged
Event Type
Type Description
System.ComponentModel.PropertyChangedEventHandler

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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