Class InitialSpawnConfig
Inheritance
System.Object
InitialSpawnConfig
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
public class InitialSpawnConfig : Object, INotifyPropertyChanged
Constructors
InitialSpawnConfig()
Declaration
public InitialSpawnConfig()
Properties
AdditionalSpawnPoints
Declaration
public ThreadSafeList<SpawnPoint> AdditionalSpawnPoints { get; set; }
Property Value
CombineInitialSpawnPointsAtPercentOfWorldDistance
Declaration
public float CombineInitialSpawnPointsAtPercentOfWorldDistance { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
DisplayOnlyAdditionalSpawnPoints
Declaration
public bool DisplayOnlyAdditionalSpawnPoints { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
DisplayOnlySettlements
Declaration
public bool DisplayOnlySettlements { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
MinutesBetweenUpdates
Declaration
public float MinutesBetweenUpdates { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
Events
PropertyChanged
Declaration
public event PropertyChangedEventHandler PropertyChanged
Event Type
| Type |
Description |
| System.ComponentModel.PropertyChangedEventHandler |
|
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods