Show / Hide Table of Contents

Class InitialSpawnConfig

Inheritance
System.Object
InitialSpawnConfig
Implements
System.ComponentModel.INotifyPropertyChanged
Namespace: Eco.Gameplay.Systems.InitialSpawn
Assembly: Eco.Gameplay.dll
Syntax
public class InitialSpawnConfig : Object, INotifyPropertyChanged

Constructors

InitialSpawnConfig()

Declaration
public InitialSpawnConfig()

Properties

AdditionalSpawnPoints

Declaration
public ThreadSafeList<SpawnPoint> AdditionalSpawnPoints { get; set; }
Property Value
Type Description
ThreadSafeList<SpawnPoint>

CombineInitialSpawnPointsAtPercentOfWorldDistance

Declaration
public float CombineInitialSpawnPointsAtPercentOfWorldDistance { get; set; }
Property Value
Type Description
System.Single

DisplayOnlyAdditionalSpawnPoints

Declaration
public bool DisplayOnlyAdditionalSpawnPoints { get; set; }
Property Value
Type Description
System.Boolean

DisplayOnlySettlements

Declaration
public bool DisplayOnlySettlements { get; set; }
Property Value
Type Description
System.Boolean

MinutesBetweenUpdates

Declaration
public float MinutesBetweenUpdates { get; set; }
Property Value
Type Description
System.Single

Events

PropertyChanged

Declaration
public event PropertyChangedEventHandler PropertyChanged
Event Type
Type Description
System.ComponentModel.PropertyChangedEventHandler

Implements

System.ComponentModel.INotifyPropertyChanged

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾