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Class NotificationMessageSource

Notification sources are managed in chat manager. They are read only channels that allow the player to choose what notification category to see or to show whispers in tab.

Inheritance
System.Object
NotificationMessageSource
NotificationSource
Implements
INamed
IController
IViewController
IHasUniversalID
IHasReferenceableSerializableID
IHasSerializableID
Namespace: Eco.Gameplay.Systems.Messaging.Chat
Assembly: Eco.Gameplay.dll
Syntax
public class NotificationMessageSource : Object, INamed, IController, IViewController, IHasUniversalID, IHasReferenceableSerializableID, IHasSerializableID

Constructors

NotificationMessageSource()

Declaration
public NotificationMessageSource()

NotificationMessageSource(NotificationSourceType)

Declaration
public NotificationMessageSource(NotificationSourceType type)
Parameters
Type Name Description
NotificationSourceType type

Properties

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

MarkedUpName

Declaration
public LocString MarkedUpName { get; }
Property Value
Type Description
LocString

Name

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String

SourceType

Declaration
public NotificationSourceType SourceType { get; protected set; }
Property Value
Type Description
NotificationSourceType

Implements

INamed
IController
IViewController
IHasUniversalID
IHasReferenceableSerializableID
IHasSerializableID

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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