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Namespace Eco.Gameplay.Systems.Messaging.Notifications

Classes

AggregatedNotifications

BroadcastNotification

Broadcast notification to all users.

DirectNotification

Direct notification to one or more users.

Notification

Notification for use in server side and for storage. Client side uses manually created NotificationView representation

NotificationDataPartition

Persistent Notification Data. May be used as stand-alone notification storage or as a partition of PartitionedData<TPartition, TEntry> (as used in NotificationManager).

NotificationManager

NotificationManager is the central hub for dispatching notifications of all sorts to the players. This class exposes static API for easier usage, but internally uses ServiceHolder instance which is needed for tests with DummyNotificationManager.

Interfaces

INotificationManager

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