Namespace Eco.Gameplay.Systems.Messaging.Notifications
Classes
AggregatedNotifications
BroadcastNotification
Broadcast notification to all users.
DirectNotification
Direct notification to one or more users.
Notification
Notification for use in server side and for storage. Client side uses manually created NotificationView representation
NotificationDataPartition
Persistent Notification Data. May be used as stand-alone notification storage or as a partition of PartitionedData<TPartition, TEntry> (as used in NotificationManager).
NotificationManager
NotificationManager is the central hub for dispatching notifications of all sorts to the players. This class exposes static API for easier usage, but internally uses ServiceHolder instance which is needed for tests with DummyNotificationManager.