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Class ServerLogHandler

A Handler to help propagating Log messages from client to server. Can be used when client error need to be duplicated in server log for easier issue investigation.

Inheritance
System.Object
ServerLogHandler
Implements
IController
IViewController
IHasUniversalID
Namespace: Eco.Gameplay.Systems
Assembly: Eco.Gameplay.dll
Syntax
public class ServerLogHandler : AutoSingleton<ServerLogHandler>, IController, IViewController, IHasUniversalID

Constructors

ServerLogHandler()

Declaration
public ServerLogHandler()

Methods

InitSingleton()

Declaration
public static void InitSingleton()

SendErrorToServer(String, String)

Declaration
public static void SendErrorToServer(string error, string username)
Parameters
Type Name Description
System.String error
System.String username

Implements

IController
IViewController
IHasUniversalID

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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