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Class NetObjectInfo

Stores type data about a netobject that is shared with the client.

Inheritance
System.Object
NetObjectInfo
Implements
IController
IViewController
IHasUniversalID
Namespace: Eco.Gameplay.Types
Assembly: Eco.Gameplay.dll
Syntax
public class NetObjectInfo : Object, IController, IViewController, IHasUniversalID

Constructors

NetObjectInfo()

Declaration
public NetObjectInfo()

Properties

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

CreatingItem

Declaration
public Type CreatingItem { get; set; }
Property Value
Type Description
System.Type

HasData

Return false if there's no data we need to store/sync to client.

Declaration
public bool HasData { get; }
Property Value
Type Description
System.Boolean

Name

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String

ObjectType

Declaration
public Type ObjectType { get; set; }
Property Value
Type Description
System.Type

ParameterNames

Declaration
public string[] ParameterNames { get; set; }
Property Value
Type Description
System.String[]

Tags

Declaration
public Tag[] Tags { get; set; }
Property Value
Type Description
Tag[]

Implements

IController
IViewController
IHasUniversalID

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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