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Class VoicePlugin

Separate voice plugin implementation for server UI configs. So VoiceManager holds only logic

Inheritance
System.Object
VoicePlugin
Implements
IInitializablePlugin
IServerPlugin
IThreadedPlugin
IShutdownablePlugin
Namespace: Eco.Gameplay.Voice
Assembly: Eco.Gameplay.dll
Syntax
public class VoicePlugin : EditablePlugin<VoiceManager, VoiceConfig>, IInitializablePlugin, IServerPlugin, IThreadedPlugin, IShutdownablePlugin

Constructors

VoicePlugin()

Declaration
public VoicePlugin()

Methods

GetDisplayText()

Declaration
public override string GetDisplayText()
Returns
Type Description
System.String

Initialize(TimedTask)

Declaration
public void Initialize(TimedTask timer)
Parameters
Type Name Description
TimedTask timer

Run()

Declaration
public void Run()

ShutdownAsync()

Declaration
public Task ShutdownAsync()
Returns
Type Description
System.Threading.Tasks.Task

Implements

IInitializablePlugin
IServerPlugin
IThreadedPlugin
IShutdownablePlugin

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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