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Class EditableEntryStatus

Inheritance
System.Object
EditableEntryStatus
Namespace: Eco.Shared.Gameplay
Assembly: Eco.Shared.dll
Syntax
public class EditableEntryStatus : Object

Constructors

EditableEntryStatus()

Declaration
public EditableEntryStatus()

Properties

AllowDelete

Declaration
[Eco(true)]
public bool AllowDelete { get; set; }
Property Value
Type Description
System.Boolean

AllowNameChange

Declaration
[Eco(true)]
public bool AllowNameChange { get; set; }
Property Value
Type Description
System.Boolean

MaxArea

Declaration
[Eco(true)]
public int MaxArea { get; set; }
Property Value
Type Description
System.Int32

Readonly

Declaration
[Eco(true)]
public bool Readonly { get; set; }
Property Value
Type Description
System.Boolean

Extension Methods

CommandLine.FeedFromCommandLine(Object)
CommandLine.ToCommandLineArgs(Object, Func<Object, Boolean>)
ListUtil.DepthFirstTraversal<T>(T, Func<T, IEnumerable<T>>)
EnumerableExtensions.SingleItemAsEnumerable<T>(T)
EventUtils.RaiseEvent<TEventArgs>(Object, String, TEventArgs)
PredicateUtils.MatchesAll<TEnumerable, T>(T, TEnumerable)
PredicateUtils.MatchesAll<T>(T, Func<T, Boolean>[])
PredicateUtils.MatchesAny<TEnumerable, T>(T, TEnumerable)
ReflectionUtils.PropertyValue<T>(Object, PropertyInfo)
ReflectionUtils.TryGetPropertyValueByName<T>(Object, String, out T)
ReflectionUtils.GetPropertyValueByName<T>(Object, String)
ReflectionUtils.SetPropertyByName(Object, String, Object)
ReflectionUtils.GetStructPropertyByName<T>(Object, String)
ReflectionUtils.GetStringPropertyByName(Object, String)
ReflectionUtils.ZipByProperty<T>(Object, Object, Object, Func<T, T, T>)
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