Show / Hide Table of Contents

Class BT

Inheritance
System.Object
BehaviorFactory<Animal>
BT
Inherited Members
BehaviorFactory<Animal>.Random(String, Behavior<Animal>[])
BehaviorFactory<Animal>.Random(String, (, )<Behavior<Animal>, Single>[])
BehaviorFactory<Animal>.Selector(String, Behavior<Animal>[])
BehaviorFactory<Animal>.Sequence(String, Behavior<Animal>[])
BehaviorFactory<Animal>.If(String, Func<Animal, (, )<Boolean, String>>, Behavior<Animal>[])
BehaviorFactory<Animal>.Success(String, Action<Animal>)
Namespace: Eco.Gameplay.AI
Assembly: Eco.Simulation.dll
Syntax
public class BT : BehaviorFactory<Animal>

Constructors

BT()

Declaration
public BT()
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾