Show / Hide Table of Contents

Class GenericBehavior<T>

Inheritance
System.Object
Behavior<T>
GenericBehavior<T>
BehaviorBasic<T>
BehaviorConditional<T>
BehaviorSuccess<T>
BehaviorTree<T>
Inherited Members
Behavior<T>.Do(T)
Behavior<T>.Fail(IBehaviorControlled, String)
Behavior<T>.Success(IBehaviorControlled, String)
Behavior<T>.RunningChanged(IBehaviorControlled, String)
Behavior<T>.RunningUnchanged(IBehaviorControlled, String)
Behavior<T>.Fail(IBehaviorControlled, Func<String>)
Behavior<T>.Success(IBehaviorControlled, Func<String>)
Behavior<T>.RunningChanged(IBehaviorControlled, Func<String>)
Behavior<T>.RunningUnchanged(IBehaviorControlled, Func<String>)
Behavior<T>.Fail(IBehaviorControlled)
Behavior<T>.Success(IBehaviorControlled)
Behavior<T>.RunningChanged(IBehaviorControlled)
Behavior<T>.RunningUnchanged(IBehaviorControlled)
Behavior<T>.Status(Boolean, IBehaviorControlled, String, String)
Behavior<T>.Status(BTStatus, IBehaviorControlled)
Behavior<T>.Status(BTStatus, IBehaviorControlled, String)
Behavior<T>.Status(BTStatus, IBehaviorControlled, Func<String>)
Behavior<T>.ChildrenBehaviors
Namespace: Eco.Simulation.Agents.AI
Assembly: Eco.Simulation.dll
Syntax
public abstract class GenericBehavior<T> : Behavior<T> where T : IBehaviorControlled
Type Parameters
Name Description
T

Constructors

GenericBehavior(String)

Declaration
public GenericBehavior(string name)
Parameters
Type Name Description
System.String name

Properties

Name

Declaration
public override string Name { get; }
Property Value
Type Description
System.String
Overrides
Eco.Simulation.Agents.AI.Behavior<T>.Name
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾